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Tag Archives: abilities
Rage of the Firelands Patch 4.2 Released!
Patch notes can be found here: http://us.battle.net/wow/en/blog/2993743 I’ve listed the changes Tanks should be aware of below. Major ones being Dungeon Journal, the changes to Crowd Control spells, Feral Druid’s damage changes, and Paladin’s Holy Shield change. The CC change is … Continue reading
Posted in General Tanking
Tagged abilities, blizzard, death knight, druid, paladin, raids, talents, warrior
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Patch 4.1 Coming Soon!
And Blizzard has helpfully put up a feature guide as well as the official patch notes. Hit the link for the full list: http://us.battle.net/wow/en/blog/2657803 Changes relevant to tanks are listed below. Of special note is the increased CD on Word of … Continue reading
Posted in General Tanking
Tagged abilities, blizzard, death knight, druid, heroics, paladin, raids, talents, warrior
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Using Tanking Cooldowns
Depending on which Tank class you’ve picked, there are a number of different Cooldowns you’ll have available. Most of them are similar to those of other classes and fall into two categories: Health (either a self-heal or a temporary increase … Continue reading
Posted in General Tanking, Quick Reference
Tagged abilities, death knight, druid, macros, paladin, talents, warrior
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Patch 4.0.6 Live!
Patch 4.0.6 has come out, and it has a couple of changes Tanks should be aware of which I’ve listed below. For the full patch notes, see http://us.battle.net/wow/en/blog/2166872. Death Knights Icebound Fortitude now breaks stuns when used, in addition to … Continue reading
Posted in General Tanking
Tagged abilities, blizzard, death knight, druid, heroics, paladin, raids, talents, warrior
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Bastion of Twilight: Tanking Trash
You probably won’t see the Bastion of Twilight raid for a while as a new tank, but it’s still fresh in my mind after my raid downed the Twilight Ascendant Council, and the variety of trash can be used as … Continue reading
Posted in Tanking Guides
Tagged abilities, awareness, bastion of twilight, raids, tips
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Pulling an Example
So you’ve just entered your first dungeon and there’s a group of mobs standing there staring at you. Your group’s waiting behind you, and it’s their first time too. How do you figure out what to CC and what to … Continue reading
Dispelling the Night Away
Almost as important as CC and Interrupts are Abilities which remove Debuffs from your party and Buffs from the enemy. Dispelling these often makes big difference in the difficulty of an encounter or how quickly someone can die. Knowing which … Continue reading
Crowd Control Cheat Sheet
I talked about Crowd Control earlier, but it was a long list by class rather than by type. Here’s a shorter list based on what the target is. Beasts – Druid, Hunter, Mage, Rogue, Shaman Demons – Hunter, Paladin, Rogue, … Continue reading
Using Crowd Control and Interrupts
Cataclysm Dungeons, Raids, and Heroics in particular were made for Crowd Control and Interrupts in mind. Without CC, even the first pack of mobs you encounter can wipe you out. Knowing the abilities and limitations of other classes can be … Continue reading
A Talented tank is a Happy tank, Part Two
In Part Two, we’ll take a look at the talents and abilities for Paladins and Warriors. Paladin (0/33/8) There’s quite a bit of possible variations here, depending on whether you’re aiming for single target or AOE threat, or survivability. This … Continue reading
Posted in General Tanking, Quick Reference
Tagged abilities, paladin, talents, warrior
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