Category Archives: Quick Reference

Differences in Dragon Soul: Looking for Raid (LFR)

Dragon Soul and LFR have been out for a couple weeks now, but there still seem to be people now and then that show up not knowing that there are differences between Normal mode and LFR. There are tons of … Continue reading

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Using Tanking Cooldowns

Depending on which Tank class you’ve picked, there are a number of different Cooldowns you’ll have available. Most of them are similar to those of other classes and fall into two categories: Health (either a self-heal or a temporary increase … Continue reading

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Reforging for Avoiding and Mitigating (and Threat)

So now that you’ve got your Tanking gear, the next step is Reforging some of the less useful stats into those that’ll make you a better Tank. This will be mostly dependent on what your current stats are. When I … Continue reading

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Pulling an Example

So you’ve just entered your first dungeon and there’s a group of mobs standing there staring at you. Your group’s waiting behind you, and it’s their first time too. How do you figure out what to CC and what to … Continue reading

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Dispelling the Night Away

Almost as important as CC and Interrupts are Abilities which remove Debuffs from your party and Buffs from the enemy. Dispelling these often makes big difference in the difficulty of an encounter or how quickly someone can die. Knowing which … Continue reading

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Crowd Control Cheat Sheet

I talked about Crowd Control earlier, but it was a long list by class rather than by type. Here’s a shorter list based on what the target is. Beasts – Druid, Hunter, Mage, Rogue, Shaman Demons – Hunter, Paladin, Rogue, … Continue reading

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Using Crowd Control and Interrupts

Cataclysm Dungeons, Raids, and Heroics in particular were made for Crowd Control and Interrupts in mind. Without CC, even the first pack of mobs you encounter can wipe you out. Knowing the abilities and limitations of other classes can be … Continue reading

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A Talented tank is a Happy tank, Part Two

In Part Two, we’ll take a look at the talents and abilities for Paladins and Warriors. Paladin (0/33/8) There’s quite a bit of possible variations here, depending on whether you’re aiming for single target or AOE threat, or survivability. This … Continue reading

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A Talented tank is a Happy tank, Part One

To be a proper tank, you’ll of course need the right talents. We’ll start off with my recommended spec for Death Knights and Druids, and I’ll go over my reasons why I put points in one area over others as … Continue reading

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Hot Mods

Of course, to be a decent tank, you should use all available tools that help make your job easier. Listed here are some of the most useful and important mods you can have. TidyPlates, Threat Plates – This will replace the … Continue reading

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